
It's a huge opportunity, and a lot of developers don't see that. "And that gives both sides an opportunity. There are exceptions, but most of them don't. "But in terms of core gameplay, the production quality, technical excellence, most of them do not concentrate on that at all.
#Gaijin war thunder how to#
"In free-to-play, there is a lot of expertise in how to make a game design interesting for people to play for months, or even years - the meta-game design," he says.

"In terms of core gameplay, the production quality, technical excellence, most free-to-play games do not concentrate on that at all" If free-to-play is to become a fixture for the core console audience, it will be through a combination of best practices from both schools of thought.
#Gaijin war thunder free#
It would be foolhardy, he says, for developers to assume that the console audience will accept technical and gameplay compromises in exchange for dozens of hours of free entertainment. According to Yudintsev, the team drew on its experience making console titles like Il-2 Sturmovik, and applied the lessons in player engagement and retention evident in the very best free-to-play games. War Thunder is console quality."Īlong with SOE's Planetside 2 and Zombie Studios' Blacklight: Retribution, Gaijin's War Thunder will help to make the case for free-to-play in the early life of the PlayStation 4. "But one of the reasons for that is that there haven't been enough games at a console level of quality. "Console gamers are more used to the concept of buying games, premium games," Yudintsev says. After all, console gamers are the segment of the market that harbours the most suspicion of free-to-play gaming in general, and while World of Tanks and Dust 514 have already introduced the concept on PlayStation 3 and Xbox 360, much more will be necessary to earn their faith.
#Gaijin war thunder Pc#
Now that the furious back-and-forth over resolution and quality of RAM has started to subside, it's important to consider that these consoles were designed to accommodate one of the most potent disruptive forces in the recent history of the games business: free, the wallet-friendly price-point that has flourished in the open environments of PC and mobile gaming.īut is the console audience ready? Anton Yudintsev, CEO of the Russian developer Gaijin Entertainment, believes that free-to-play developers will have to raise their standards to pass muster on PlayStation 4 and Xbox One.

Thankfully, on this generation of consoles the consumer will have options, and more of them than ever before.

And while you'd be hard pushed to find a member of the game-buying public that sees it as a good thing, the trend shows no clear indication of reversing - or even slowing down. It was on the forums and and in the comments threads as disappointed Xbox One fans balked at the prices attached to Forza 5's rarest vehicles. It was in the air as eager gamers lined up to push PlayStation 4 to record-breaking sales. Whether by micro-transactions or rising retail prices, the cost of AAA gaming on consoles is creeping ever upwards.
